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Post by kyriaeus on Jun 8, 2008 22:50:28 GMT -5
for defense: I'm considering using Inferno AGL's on an annihilator. can't outrun an explosion...
Just have an annihilator sit on the flag and heat up anything that comes near. Have the other defenders blast it. If there are 3 defenders, I think 1 should be the annihilator, another one should have large lasers for knocking targets down, and the third should have pulse lasers for finishing off shutdown targets or downed targets.
For offense...
I suggest NOT jumping while running away. Flying mechs don't move as erratically as running mechs. That said, jump jets are still good if you see someone about to drop a longtom or an inferno agl.
Has anyone tried using smoke AGL's on runners?
I thought of this blackjack variant for a runner:
Jump Jets IFF Jammer 4 Heat sinks 101 KPH
2 Smoke AGL 2 Rocket Launchers
Full Ref armor
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Post by roulette on Jun 9, 2008 10:25:56 GMT -5
I suggest NOT jumping while running away. Flying mechs don't move as erratically as running mechs. That said, jump jets are still good if you see someone about to drop a longtom or an inferno agl.
True it is better to jink and cut to minimize having a bead drawn on you. But JJ do help get to the top of ridge lines and climbing slopes better than trying to climb.
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Post by kyriaeus on Jun 9, 2008 14:25:59 GMT -5
or just have 2 members with really similar names running the same mech at the same time. one has the flag, and one is the decoy. lol.
like...
"zOmgrOflol...." "zOmgrOflol.. ."
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Post by {FWC}-Xavier on Jun 11, 2008 11:50:30 GMT -5
and one thing too, smoke AGL's and Heavy Large Lasers are restricted weapons.
you can't use them in CTF.
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Post by kyriaeus on Jun 11, 2008 15:35:50 GMT -5
Hmm. damn. lol. what happens if the runner has a heavy rocket launcher... and the runner actually kills the defenders?
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Post by {FWC}-Tal Kath on Jun 11, 2008 16:36:12 GMT -5
the defenders die.
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Post by kyriaeus on Jun 11, 2008 17:56:47 GMT -5
that's good.
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